Quick Guide
- Confirmed (Melo): combat includes combos, parrying, aerial play and fighting styles.
- Frame-observed: Logue Town trainers labeled Black Leg, Spearwing and Rush — detail on [[article:four-blues-fighting-styles|fighting styles]].
- Frame-observed: Black Leg and Rush hotbar names appear in early showcases.
- Community-report: creators praise a steep, parry-heavy melee feel in early tests.
- Unknown: complete public keybinds, frame data and official permanent move names.
Combat is the clearest early selling point in Four Blues showcases. This page keeps Melo’s system labels separate from community observations and reviewed frames that still lack a verified full control sheet.
On this page
- Confirmed framing
- Combos, parrying, aerial, fighting styles (Melo)
- Frame-observed styles
- Black Leg / Spearwing / Rush trainers
- Keybind sheet
- Not verified here
Confirmed combat framing (Melo)
Melo’s product page presents combat with combos, parrying, aerial options and multiple fighting styles. That is the confirmed public framing for what combat is supposed to include.
Haki is listed as a related system with Observation and Armament framing. For shallow Haki notes, continue to [[article:four-blues-haki|Four Blues Haki]]. Reviewed combat frames in this batch did not clearly show a Haki bar.
Community-report observations
Early community showcases repeatedly describe a mechanically demanding melee loop. Creators talk about parries, light and heavy attacks, delayed light attacks that change timing, and aerial or running variants for some weapons.
Reviewed frames support that combat UI is active in Edge Town, Alabasta and Ridge Town showcases, including IN COMBAT status and skill hotbars. Names and binds still come from early builds, so this page refuses a fake definitive move table.



Fighting styles (summary)



Evidence boundary
The featured combat overview video by Mizurri is registered here as a verified playback source for orientation. Auto captions and reviewed frames support community-report wording only.
Do not copy showcase talk into a current public ladder guide. Public release systems may change. For broader systems context, read [[article:four-blues-gameplay|Four Blues gameplay]].
Video guides
See the choices in play
Use these related videos alongside the written explanations and your own in-game interface.
YouTube
Four Blues combat overview
Frequently Asked Questions
Is Four Blues combat parry-based?
Melo lists parrying among combat features. Community early showcases also emphasize parry-focused melee, but exact timing rules remain unverified here.
Which fighting styles appear in showcase frames?
Reviewed frames show trainer labels Black Leg, Spearwing and Rush, plus separate Black Leg and Rush skill hotbars. See [[article:four-blues-fighting-styles|Four Blues fighting styles]] for the observation table.
Where is the full keybind list?
This wiki does not invent one. Without a reviewed public control sheet, keybind and permanent move-name details stay unknown.
Sources
Reviewed:
Melo for confirmed combat system labels; reviewed silent frames for style trainers and hotbars; Mizurri combat overview for orientation playback only.