Confirmed combat framing (Melo)

Melo’s product page presents combat with combos, parrying, aerial options and multiple fighting styles. That is the confirmed public framing for what combat is supposed to include.

Haki is listed as a related system with Observation and Armament framing. For shallow Haki notes, continue to [[article:four-blues-haki|Four Blues Haki]]. Reviewed combat frames in this batch did not clearly show a Haki bar.

Community-report observations

Early community showcases repeatedly describe a mechanically demanding melee loop. Creators talk about parries, light and heavy attacks, delayed light attacks that change timing, and aerial or running variants for some weapons.

Reviewed frames support that combat UI is active in Edge Town, Alabasta and Ridge Town showcases, including IN COMBAT status and skill hotbars. Names and binds still come from early builds, so this page refuses a fake definitive move table.

Edge Town combat with Black Leg-style hotbar
Alabasta one-versus-one combat
Ridge Town sword slash combat

Fighting styles (summary)

Logue Town trainers: Black Leg, Spearwing, Rush
Alabasta combat with Black Leg hotbar labels
Marketplace combat with Rush-style skills

Evidence boundary

The featured combat overview video by Mizurri is registered here as a verified playback source for orientation. Auto captions and reviewed frames support community-report wording only.

Do not copy showcase talk into a current public ladder guide. Public release systems may change. For broader systems context, read [[article:four-blues-gameplay|Four Blues gameplay]].